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Daniel Mallett - Level Artist - Environment Artist
Inspired by the brownstones buildings in New York, I wanted to create them in a modular way increasing the speed and efficiency of my workflow. I did however want to include a few hero assets to give the scene more of a narrative.
Responsible for all aspects.
Scene rendered in UE4
Tools: Maya, Zbrush, Substance designer, Substance painter, Unreal 4, and Photoshop
Modular Brownstones






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